I work as an Art Director in the game industry, and I moonlight as a freelance fantasy artist and illustrator. I have 11 years of experience creating concept and production art for casual games, as well as cover art credits on tabletop roleplaying games and books. In my own time, I enjoy creating original comic books and fantasy illustrations. Some of my strengths include:
• Building high-performance teams that are focused on growth, quality, and results
• Leading with candor and empathy, fostering an enthusiastic and supportive environment where people are motivated to do their best work
• Advanced and versatile art skills, able to deliver great results in a variety of styles
• Experienced at managing live production pipelines, focused on delivering high-ROI content with minimal risk using a data-driven approach
Pronouns: She/Her.
• Responsible for the creative direction and content strategy across all games within the LiveOps department at ATA
• Responsible for ensuring creative stakeholders have the information they need to manage risks and create content that consistently delights our players
• Manages and mentors a team of in-house artists and narrative designers, helping them reach their career goals and grow their leadership, creative, and project management skills
• Ensures all internal processes, documentation, and tools are optimized to allow staff to get their work done as efficiently and easily as possible
• Responsible for the art direction and management for Party in My Dorm and Kingdoms at War, two long-running and popular mobile games
• Responsible for growing game metrics and player satisfaction through features and visual improvements alongside the Design and Engineering Leads
• Managed and mentored a team of in-house artists, helping them reach their career goals and grow their leadership, creative, and project management skills
• Ensured a smooth asset pipeline through continuous improvements to internal processes, documentation, and training
• Managed the day-to-day art pipeline for Fish World, a top grossing Facebook game, across a remote team of artists
• Responsible for the quality and consistency of all art assets across the team
• Complete asset workflow including concepting, animating, and testing assets
• Worked closely with other product stakeholders in asset planning, sprint scoping, and implementing new processes in an agile environment
• Responsible for managing the art team, including delivering performance reviews, mentoring, and career development
• Conducted interviews, reviewed art tests, and trained new artists
• Supervised outsourced asset pipeline, working with vendor company to ensure assets are coming in within spec and budget
• Winner of the Big Viking Game Jam in the "Best Visuals" category in 2020
• Winner of the Big Viking Games Culture Champion Award in 2020
• Assisted production team in managing the day-to-day art pipeline for Fish World, a top grossing Facebook game, across a multi-studio team of artists
• Managed the quality and consistency of all art assets across the team
• Completed asset workflow including concepting, animating, and testing assets
• Worked closely with other product stakeholders in asset planning, sprint scoping, and implementing new processes in an agile environment
• Assisted HR in conducting interviews, reviewing art tests, and training new artists
• Worked closely with vendor studios, including creating vendor task packages and reviewing outsourced assets
• Winner of the Big Viking Game Jam in the "Best Visuals" category in 2018 and 2019
• Created art assets for Fish World, a top grossing Facebook game
• A leader in the critiquing process, raising the quality bar across the team
• Completed asset workflow including concepting, animating, and testing assets
• Assisted production team with deep product knowledge and expertise when brainstorming ideas for new assets and features
• Created art assets for Fish World, a top grossing Facebook game
• Assisted art team in critiquing process, raising the quality bar across the team
• Assisted production team in brainstorming ideas for new assets and features
TABLETOP GAME CREDITS
Spot Artist - Teldramir (2024)
Full Page Artist - Unbound Zine Issue 2 (2023)
Cover and Spot Artist - Beneath The Waves D&D Anthology (2022)
Full Page and Spot Artist - Uncaged Goddesses D&D Anthology (2021)
Cover Artist - Zafir: Tactical Roleplaying Game - Zafir Games (2019-2020)
Cover Artist - Ballad of the Pistolero - Foxwood Games (2019)
Cover Artist - Pitchfest: Videogame Edition - Berdandy Studios (2018)
BOOK CREDITS
Cover Artist (variant) - Miskatonic High Comic Issue #13 (Summer 2021)
Creator - The Moonstone DIadem (2020) - self-published graphic novel
Editorial Illustration - Infinite Worlds Science Fiction Magazine Issue 6 (Dec 2020)